Microsoft and NYU Get Behind Meaningful Play

Friday, October 10th, 2008

In partnership with “Columbia University, Dartmouth College, Parsons, Polytechnic Institute of NYU, and other colleges”, Microsoft are launching a Games for Learning Institute at NYU, specifically focused on creating educational games to teach maths, science, and engineering.

Microsoft chief research and strategy officer Craig Mundie said that “The Games for Learning Institute at NYU is a great example of how technology can change how students learn, making it far more natural and intuitive.”

It’s a great time for Meaningful Play. As the financial market continues to crumble along with educational standards, its becoming very clear that a brute force “throw more money at it” approach is not an effective solution for effectively engaging with Gen Y.

We need to be working smarter not harder to revitalize curriculum and teaching tools so they are relevant to todays students. Gen Y’s demand participation, personalization, interactivity, and community. Traditional teaching methods just cant compete with the engagement these kids experience through social networks and gaming. And what’s more, games aren’t just cool, but a superior method for understanding and experimenting with concepts and principles.

There is clearly huge opportunity in games based learning through Meaningful Play.

P.S. Over at Straylight we put up a couple of new pages explaining our approach to the utilization of Meaningful Play, in particular it’s application across the three “genres” we see, one of which is Education. Keen for everyone’s thoughts

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