Gamestar Mechanic Video

Monday, May 5th, 2008

Remember that “game about making games” that I was gushing over during GDC? I finally found the video that they showed during the presentation online:

There’s also a nice writeup on the design process from Greg Trefry at the GameLab site:
Greg Trefry on the process of developing GameStar Mechanic

I really seriously want to get my hands on this thing.

Viewer Discretion Advised

Thursday, March 13th, 2008

Yahtzee really has emerged as the reviewer of the people, unreservedly tearing apart the industry’s biggest titles with a unmatched honesty and brutality.

The great thing about his reviews is that not only are they incredibly entertaining (as long as you’re not easily offended), but littered with concise insights into some of the glaring flaws in the games’ core mechanics. He really does a great job of making the industry seem quite infantile, setting a challenge to all developers to take note of our past mistakes, and get on with evolving as game designers as opposed to loosing ourselves in the war for prettier visuals.

This week he deconstructs Burnout: Paradise to brilliant effect, but I’m posting the video here to reference one of his opening lines: “One of my measures of a good game is one that teaches me something.” Quite relevant I thought.

P.S. I saw the guy at GDC while coming out of a session and he looked positively terrified. I would be too if I was suddenly surrounded by all the people I’d been tearing to pieces behind the safety of the internet for the last 6 months.

We're on TV!

Friday, December 7th, 2007

Last night we were featured on Nightline here in New Zealand. The article pitches the company as trying to break the mould of the traditional core gamer, and touches on our work for The Vision Quest

Also remember to check out the Meaningful Play video, which is the full presentation from the night.

Part One Part Two